I admit, I was eagerly awaiting the release of Dragons of Legend: Unleashed in the following days. Though the setlist dropped on Yu-Gi-Oh! Wiki, and I’m already pretty indifferent about it. Read on to find out more. Continue reading
Konami’s been teasing a follow-up to last year’s Duelist Pack: Battle City for some time now, which doubles as a counterpart to the OCG-exclusive set of the same name. So after seeing what resulted with the Battle City Pack, expectations were expectedly high. Now, we get to take a look at the setlist a week before it hits store shelves. And no, it doesn’t disappoint.
Anyone remember the Duel Terminal arcade game? Even if you don’t check out the new review for it here. Apparently, Yu-Gi-Oh! in the arcades just wasn’t meant to be…
Also, the Duelist Road sets have been released in Japan. Just looking at it, it’s an impressive sight. A bunch of odds and ends from the classic era never looked so good. The set seems to be gathered from the previous Memories of the Duel King sets, video game promos, cards from the Limited Edition/Premium Packs, notable Yu-Gi-Oh! R cards, and just other relics from the past. Overall, it’s pretty nice. In both sets (mostly Yugi’s), we see the re-release of iconic cards from the past in their rare alternate artwork forms (mostly from the Limited Edition Packs), most still not released in the US. The few cards that don’t belong aren’t worth mentioning, as 99% of it is all strong, ending with the Wicked Gods on Yugi’s side and the classic Egyptian Gods on Yami’s. The new Millennium Rare is pretty cool, even if it reminds me of old school counterfeit cards. Anyways, let’s look at the new releases.
Ring of Peace – An excellent tribute to the iconic moment from when Yugi draws the final piece of Exodia in the knick of time. The card recreates the same conditions that Yugi was in, so the player gets one last shot…
Dark Burning Attack – Great concept behind this card, but the effect is pretty generic watered-down Raigeki. I really liked the Ancient Sanctuary cards that gave special abilities to all-time classic monsters (Blue-Eyes, Dark Magician, Jinzo, Gaia the Fierce Knight, Red-Eyes Black Dragon). But the difference was that there was a lot of creativity behind those effects and how they reflect the Monsters they’re based off of (i.e. Dark Magician uses magical abilities, therefore destroys Magic/Trap cards). Because of Blue-Eyes’ status as one of the mightiest Monsters, it got the ability to destroy all Monsters… so what relation does Dark Magician Girl have to that? They could’ve gone a better direction with that effect.
Dark Burning Magic – “If you control monsters whose original names are “Dark Magician” and “Dark Magician Girl”: Destroy all cards your opponent controls.” Wow. Destroy all cards your opponent controls. If you thought Dark Burning Attack was lazy, this one takes the cake. It’s obvious that they’re really trying to make the Dark Magician archetype a viable deck again, but cards like these just go too far. The only upside is that it kinda reminds me of the opening to Yu-Gi-Oh! Duel Monsters, season two where Dark Magician and Dark Magician Girl just inexplicably destroy a bunch of Monsters.
Eternal Soul – Really powerful card, but not quite as broken as the last. While it can only summon Dark Magician from the hand or Graveyard, it can do so once per turn. Alternately, you can take a Dark Magic Attack or Thousand Knives from your deck for support – essentially locking down Spell/Trap and Monsters. Though if this card gets destroyed, all your Monsters get destroyed, so you’re not invincible.
Just finished a short article on Spell Speeds. Just an observation on one aspect where Konami’s adaption of the game really clashed with creator Kazuki Takahashi’s vision for game mechanics. Is ‘complex’ always better?
You may have noticed the new Match-Ups section as apart of the features. Pretty self-explanatory, testing out various decks against each other and seeing which ones reign victorious. Some is expected, some isn’t, to say the least. Check out the first battle, Dragon’s Roar vs. Zombie Madness. As always, feel free to make suggestions for future pairings.
For those lucky enough to be present at Comic Con or Gen Con, Yu-Gi-Oh! will be celebrating with style. The official fan page reports there’ll be three exclusive game mats coming at you:
The three God Card wielders, complete with the classic artwork. I’m totally bummed I won’t be making it out; these look great. Also, note that Yugi’s artwork originated in Legendary Collection 3: Yugi’s World. Unless I’m mistaken, Kaiba and Marik’s artwork is new. There’s already strong hints (as I’ve mentioned previously) that Kaiba’s World is in the works… but is Marik also a contender?
Also, some other classic Yu-Gi-Oh! items are in stores this summer. First are the Yu-Gi-Oh! Legendary Sleeves:
Certainly seems like a fitting name. Without being much more expensive, this set includes 70 as opposed to the usual 50. Nice. Using the same design, we have a new binder:
Available in both 9-pocket, and the smaller 4-pocket versions, these binders sure do impress. Hype around Yu-Gi-Oh! seems to be at a high right now; this summer has certainly been a good one for classic fans.